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W.i.P: Assault Mech by AceDarkfire W.i.P: Assault Mech by AceDarkfire
Work in Progress
Modeling: Wings3D
Render: Vue 5 Infinite

Taking a break from working on the Kintaro, going more "back to basics."

Posted the first 'Work in Progress' image on the Classic BattleTech forums - lots of views, two replies. So, second image comes here instead.

And I still have NOT come up with a name for this yet.
The plan, other than wanting "tanks for feet" (Actually, tank-tracks for feet).

To lighten things up to bring out detail on the joints, I made the material slightly luminous, and it does play with the shadows a little bit (An example is the underside of the backpack).

The Missile Launcher was originally on the Left Shoulder, but I decided to move it to the Left Torso instead.

Gearing towards long-range combat, it wouldn't be especially fast, and perhaps on a per-weapon basis, not have much firepower.
For Level 1 (3025-era) I was going with
Autocannon 5
2 Large Laser
2 Medium Laser
1 Long-range Missile 10-pack.
3 jump-jets. (Haven't modeled the third, since at the moment, the only place I can put it at the moment, is on its ass)
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IgorKutuzov Featured By Owner Jun 13, 2011  Hobbyist Digital Artist
the tracks on feet will give it a quite good moblility for it's weight class... i think this will outrun with ease Assault mechs and maybe even match the speed of Heavy mechs...
Ulquiorra9000 Featured By Owner Jun 12, 2011
Hey, a 'mech on roller skates! Just kidding, the tread-feet are quite innovative in my opinion. The whole machine looks like a Daishi but with its own style, and the weapons load-out looks pretty good too, a balance between long and short range firepower.
chaoman Featured By Owner Jun 12, 2011  Professional General Artist
I have to say I really enjoy this model, the arms are incredibly well done, though a little low detailed at first. The head though is what really tends to look out of design for the rest of the mech. The legs just are made of awesome. Overall ascetic mech, and pretty decently balanced. The detail's a bit off, but eh. arms might need to look more symmetrical with each other.
KitLightning Featured By Owner Jun 12, 2011   Traditional Artist
I haven't been posting on the new CBT site after they converted to SMF nor had time to, MWLL eats me up :D

Love this so far. Reason, its a morph of a Raptor II and a Daishi :D

It looks seriously promising though the JJ's are **** they will be ripped of by the stress alone, well if it is the JJ's that's placed on the back. Modelling the JJ's into the chassis would look more convincing. And having two smaller Jets on the lower legs would work.

I like the cockpit design, reminds me of Raptor II which is a little beast :D I'm torn of which location the LRM-10 should have, both places looks good, though I lean towards the current that it looks to be more flexible in that location. The two Medium Lasers I'd locate one on each side of the Torso, not so much for cosmetic reasons but more for stabilizing the design and also to assure that one will always function if the other Torso part was damaged.

The tracks/treads, hmm, they look very weak and I'm unsure if they would be able to create enough forward motion with the tonnage the 'Mech appears to have with their current size, though future designs of such would probably be able to.

*Ahem* and what's up with the antenna ^^
AceDarkfire Featured By Owner Jun 12, 2011  Hobbyist Digital Artist
Ooh, finally some suggestions. (All I got were name suggestions for this thing in the two posts it got on CBT).

The Backpack I'd like to keep, though they don't need to be jumpjets. Probably will make them cooling towers or something (obviously, no game effect). Might, since you mention sheering force and such, model the "rectal jet" into the rear of the pelvis (counts as Center Torso) and put the other two in the legs.

Moving a Medium Laser over to the left torso won't be a problem, I put them there to "balance the firepower" seeing as how there's only an AC/5 (Or PPC) on the right side, while virtually everything else is on the left.

As for a the tracks, this is really just a "Beta Design," simply to prove that I can do it. Though I have something in mind that might solve both the weak look and being able to supply forward motion. Though, seeing as how I knocked the tracks out on this thing twice fairly quickly with some annoying lining-up on the wheels, I think I can pull a new design off without too much of a problem. (Besides that, this gives me some insight on how to model up a tank now, :))

As for the anetenna, I just threw it on there. Something to do, really. Could put a satellite dish or something on the right torso.
KitLightning Featured By Owner Jun 13, 2011   Traditional Artist
*shrugs* Keyword=Tank! Reminds me that I need to finish the rework of the Schrek soon ^^ I may have to revert the comment on the tracks ability to move the 'Mech forward since I afterwards recalled this video [link] and having the JJ's adjustable would help in that.
Scorpiu5 Featured By Owner Jun 12, 2011  Student Digital Artist
looks like a pretty good grunt unit. Could kick a lot of ass.
prdarkfox Featured By Owner Jun 12, 2011  Hobbyist General Artist
As Headdie mentioned, it does sort of have that Dire Wolf/Daishi flare, what with the front torso and the missile rack on the left torso. Still, however, it is coming up nice and smoothly.
As for where to put the third jump jet? You really can leave it be and call it good. If all of the jets are on the torso to begin with I don't see the big deal.
AceDarkfire Featured By Owner Jun 12, 2011  Hobbyist Digital Artist
Not all that coincidental. I did want a different torso design, but I just couldn't get one that fit as well as a Dire Wolf-esque with everything else attached to it.
prdarkfox Featured By Owner Jun 12, 2011  Hobbyist General Artist
I really don't blame you, it's a simplistic nose design that worked for the Dire Wolf.
Headdie Featured By Owner Jun 12, 2011  Hobbyist Digital Artist
That's pretty cool, sort of reminds me of the Dire Wolf
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Submitted on
June 12, 2011
Image Size
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