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February 5, 2009
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:iconacedarkfire:
Work in Progress

Previous Render:
[link]

If you're wonder what "ACS" stands for, it's "Armored Combat System," which may or may not be permanent.

Left the cockpit module closed, no sense showing off what hasn't been worked on since the previous render.

Obviously, new shoulder baffles done now, working on internal structuring for the legs so far (will eventually be done to everything else...maybe). Took the armor off of the right leg to show off that current work. It's something I've always wanted to do, and figured it was as good a time as any.

The new shoulder baffles can rotate up and down around the shoulder itself in a limited desgree, .

Still don't have a head design yet.

Internal leg structuring is very much incomplete, keep that in mind before saying "It doesn't look finished," because that's what "Work in Progress" means - It isn't finished and is being worked on. Unfortunately, it seems some people just don't understand that at all.

So far, I've only put a total of about 15 hours into this, that isn't including rendering time and the time I didn't work on it at all (too busy getting stuff squared away for Westwood College).

Yes, the lower legs are literally hollowed out, how the "Intrude" command can be useful if you know how to use it.
:icon:
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:iconaimbiz:
I like the overall sihlouette, but I think you should have much more curvy pieces on the body instead of all the primitives, if you know what I mean.
I will follow your progress with interest.

--
Indeed...
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:iconicokc:
awesome model!

--
I dont care...
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:iconprdarkfox:
*prdarkfox Feb 5, 2009  Hobbyist General Artist
"ACS": Agh, don't get me confused for the scripting language I use for ZDoom! :P

The render is great-looking, by the way.
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:iconacedarkfire:
~AceDarkfire Feb 5, 2009  Hobbyist Digital Artist
Hahah. Whoops.

Still probably going to be temporary, I'm running some alternatives through my head that convey what I want it represent, I've spun MCA - Mechanized Combat Armor - as an alternative.
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:iconprdarkfox:
*prdarkfox Feb 5, 2009  Hobbyist General Artist
Then you have a much larger conflict. Add a Y at the beginning and you'll understand. *can hear the Village People already*
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:iconacedarkfire:
~AceDarkfire Feb 5, 2009  Hobbyist Digital Artist
Yeah, which is why it was only spun, not implemented.

It works, until the Y gets attached, which occured to me the moment I thought of it. As far as ACS is concerned, I didn't even know it was a scripting language.

Heck, I've even thought of MCS, for Mechanized Combat System, blending ACS and MCA.

I've also thought about ACE: Armored Combat Equipment. Though it ends up almost sounding like "ass" when you have someone tell you "Your ACE has taken severe damage, retreat immediately!"
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:iconprdarkfox:
*prdarkfox Feb 5, 2009  Hobbyist General Artist
ACS is a very obscure language, for a game that is 15 years old. I think you're fine using it anyway because it sounds the best. :P (MCS is good, too)

Still, keep up the good work.
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