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Wi.P2: ACS Ezekiel

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Description

Work in Progress

Previous Render:
[link]

If you're wonder what "ACS" stands for, it's "Armored Combat System," which may or may not be permanent.

Left the cockpit module closed, no sense showing off what hasn't been worked on since the previous render.

Obviously, new shoulder baffles done now, working on internal structuring for the legs so far (will eventually be done to everything else...maybe). Took the armor off of the right leg to show off that current work. It's something I've always wanted to do, and figured it was as good a time as any.

The new shoulder baffles can rotate up and down around the shoulder itself in a limited desgree, .

Still don't have a head design yet.

Internal leg structuring is very much incomplete, keep that in mind before saying "It doesn't look finished," because that's what "Work in Progress" means - It isn't finished and is being worked on. Unfortunately, it seems some people just don't understand that at all.

So far, I've only put a total of about 15 hours into this, that isn't including rendering time and the time I didn't work on it at all (too busy getting stuff squared away for Westwood College).

Yes, the lower legs are literally hollowed out, how the "Intrude" command can be useful if you know how to use it.
Image size
1169x1018px 152.05 KB
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Comments7
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AimBiZ's avatar
I like the overall sihlouette, but I think you should have much more curvy pieces on the body instead of all the primitives, if you know what I mean.
I will follow your progress with interest.